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RESPONSIBILITIES -Report to the Audio manager (in English) -Actively communicate with Game designers, Level designers/artists, Animators… in order to understand and anticipate Audio needs for the games -Operate necessary creative and tech research, and share discoveries with the Sound team -Create and maintain a rigorous Audio documentation for project tracking -Share ideas about how to upgrade our in-house Audio engine/tools, in order to enhance productivity, features, reliability and quality -Create prototypes and sound intentions proving the audio direction, in order to identify the needs -Create and/or manage all needed Audio assets for the game using 2K proprietary resources, licensed sound banks, in-house sound banks, and self-recorded/created content -Implement Audio assets in the Game/Audio engines -Work with programmers for code/script-related Audio by providing clear design requests -Audio QA: Test, debug, and assure the functional quality of all audio in games. Ensure that the audio playback is as intended and fitted for commercial release -Help with any Sound Department related tasks according to the needs (video captures, sound works for trailers and various presentations…) -Participate to the Sound Department improvement 任职资格: PLEASE PROVIDE A DEMO REEL DEMONSTRATING AUDIO DESIGN & PRODUCTION ABILITIES -Good English spoken -A great consideration for quality -At least 3 years of experience with Game Audio and/or 5years experience in Sound Engineering/Production -Organized and meticulous, with very clear oral and verbal communication skills -Comfortable with scheduling/planning/deadlines… -A passion for Sound in general, and all the technic around it -Advanced in Audio editing, processing, and understand mastering basics